Sol Garden
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Player guide

How Sol Garden works

Sol Garden is a living low-poly garden on Solana. Start free, grow across five garden plots, defend them in Garden Siege, hunt across four open worlds, and turn finite materials into gear and Golden Seed Mastery. Here is how the connected game economy works.

Free to play

Sol Garden is free to start. Tap Play now and you are gardening in seconds: no wallet, no tokens, no signup. Every new player begins at Sprout tier with the full home plot and enough planting budget to fill it.

Play now, no wallet needed

Your garden lives in your browser from the first tap. Plants grow in real time, earn Coins, and everything from Garden Siege to the open worlds is playable for free.

Bring your garden to a wallet

Connect a Solana wallet whenever you like and move your garden over in two taps to keep it for good, across devices. It always asks before moving, and it will never overwrite a garden the wallet already has: both stay safe.

Garden Keeper, the garden farmhand

Garden Keeper is a soulbound companion that tends your plot while you are away: collecting ripe yield before it rots, watering, and clearing pests. Each run costs Diamonds, so it is a convenience you fund. The first 200 accounts claim Garden Keeper free; after that it is 0.5 SOL.

Sol Garden is live on the web and as a native app on the Solana dApp Store for Seeker phones.

The $SOLG token & tiers

$SOLG is the token the whole economy is tied to. The game is free to start: every player begins at Sprout with a full plot. Holding $SOLG unlocks everything above it. The more you hold, the higher your tier, and the bigger and cheaper your garden gets. $SOLG is also how you buy premium items (the mythic guard dog, unique towers, gold run tickets), trade on the marketplace, and stake to earn.

TierHoldUnlocks
Visitor-Look around, visit gardens
SproutFree - everyone starts hereClaim your Home plot + start planting
Gardener500,00010% off planting, the Fae Glade, bigger Home grid
Botanist2,000,00025% off, rare species, the Crystal Grove
Realmkeeper10,000,00040% off, the Arcane Sanctum and Necropolis, full grid

Holdings are read live from your wallet - no deposit, no lockup. Drop below a tier and your extra plots simply freeze until you top back up. Nothing is lost.

Contract: CPh3doM9cPhgzKSEhuRGjUf1kYdby19C9JHSANwrpump

Grow your garden

Plant flowers, shrubs, trees and rare species across your plot. Every plant grows in real time and pays out Coins (the soft, in-game currency) on a timer while you are away - up to 8 hours of banked yield. Weather shifts daily and changes growth speed and payouts; plants have a climate they love (sun, spring, winter or night) for a bonus.

Five garden plots

Your garden grows with your tier - Home Garden, Fae Glade, Crystal Grove, Arcane Sanctum and Necropolis. Spin each real plot around:

Level up your plants

Spend Coins to level a plant up to 100. Higher levels pay more, and every 25 levels the plant evolves for a bigger boost. Watering and instant-grow keep things moving. It is the main Coin sink - your garden funds itself.

There are 30+ species across flowers, shrubs, trees and a glowing "rare" tier (unlocked by tier). A handful of Mythical plants are earned only through referrals.

Rose
Sunflower
Moonflower
Crystal Tree
Rainbow Rose

Garden Siege

Garden Siege is an endless tower-defense mode. Invaders march in waves toward your Heart; you draft your own plants as towers and place them to hold the line. Survive, upgrade, and go as deep as you can - it is where the rarest loot comes from.

How a run works

  • You get one free run per day, then play more with tickets.
  • Earn Sap in-run from kills and cleared waves to build and upgrade towers.
  • Between waves, draft a roguelite boon (more damage, range, fire rate, crit, splash, Sap or lives).
  • Every 10th wave is a boss; every 100th is a Phoenix that rises from the ashes.
  • Clear wave 100 on a realm to unlock the next, harder realm.

Towers

Your roster is drafted from the plants you own, plus any unique towers you have collected. Each tower has a role - striker, guardian, sprinter or mystic - and an element, so matchups matter.

Flame Brazier
Iron Cannon
Star Forge

Run tickets

After your free daily run, keep playing with tickets. Silver tickets are bought with Coins; Gold tickets with $SOLG. Gold ticket prices climb with each one you buy in a day, and tickets can also drop mid-run. Both are renewable but soulbound, so they cannot be traded.

The realms

Twelve hand-built realms, each its own biome, board and lane count. You start on Meadow Maze; clear wave 100 on a realm to unlock the next, deeper one - and the deeper the realm, the better the loot.

Meadow MazeR1
Meadow Maze
3 lanes
BloomspireR2
Bloomspire
1 lane
FrostwarrenR3
Frostwarren
2 lanes
The RiftR4
The Rift
4 lanes
The HollowR5
The Hollow
1 lane
Blizzard PassR6
Blizzard Pass
4 lanes
Ember WastesR7
Ember Wastes
3 lanes
MirebogR8
Mirebog
2 lanes
Dune ReachR9
Dune Reach
1 lane
Moonlit GroveR10
Moonlit Grove
4 lanes
Tempest CoastR11
Tempest Coast
3 lanes
Bloodmoon HollowR12
Bloodmoon Hollow
1 lane

The open worlds

Beyond the garden are four open worlds you explore on foot: Wildwood (levels 1-25), Sunscar Wastes (26-50), Frosthold (51-100) and Mega City (101-200). Fight monsters in real-time combat with dodge rolls and combos, hunt for suit fragments, and gather the materials that feed crafting and cooking. Kills and material sales pay bounded, daily-capped Coins.

Mining

50 ores across 10 tiers, from Copper to Eternium. Your Mining skill and pickaxe decide which deposits you can work. Tiers 1-6 cost Coins to extract and tiers 7-10 cost Diamonds. Ore is used for gear crafting, upgrades, Mine progression, same-tier exchanges and Golden Seed recipes.

Foraging & cooking

50 ingredients grow wild, free to gather but capped daily and gated by character level. Cook them with Coins into dishes that grant a timed Well Fed combat buff, or into meals for your guard dog.

Crafting

Turn ore + Coins into real, tradeable gear at the bench. Every recipe is character-level gated, and rare pieces also consume deep, Diamond-gated ore. Crafted gear is the same tradeable kind as Siege drops.

Everything you do (farming, mining, combat, crafting, cooking, foraging) feeds one character level up to 200, and every level grants stat points to spend on your build: attack, health, crit, defense or energy.

All 50 ores

Each tier contains five different ores. Every row shows the Mining skill and extraction cost shared by that tier; the exact ore inside a world deposit is revealed when you mine it.

T1

CommonMining 0 · 18 Coins
CopperCopper
TinTin
CoalCoal
ClayClay
FlintFlint

T2

CommonMining 15 · 52 Coins
IronIron
QuartzQuartz
Rock SaltRock Salt
SulfurSulfur
LimestoneLimestone

T3

UncommonMining 30 · 102 Coins
SilverSilver
JadeJade
MalachiteMalachite
PyritePyrite
SlateSlate

T4

UncommonMining 45 · 168 Coins
GoldGold
AmberAmber
GarnetGarnet
TurquoiseTurquoise
OnyxOnyx

T5

RareMining 60 · 250 Coins
PlatinumPlatinum
AmethystAmethyst
TopazTopaz
OpalOpal
PeridotPeridot

T6

RareMining 75 · 348 Coins
MithrilMithril
EmeraldEmerald
SapphireSapphire
RubyRuby
CitrineCitrine

T7

EpicMining 90 · 3 Diamonds
CobaltCobalt
DiamondDiamond
MoonstoneMoonstone
BloodstoneBloodstone
SunstoneSunstone

T8

EpicMining 105 · 10 Diamonds
OrichalcumOrichalcum
StarstoneStarstone
VoidshardVoidshard
FrostgemFrostgem
EmbercoreEmbercore

T9

LegendaryMining 120 · 21 Diamonds
AdamantiteAdamantite
DragonglassDragonglass
CelestiteCelestite
NetheriteNetherite
PrismarinePrismarine

T10

LegendaryMining 135 · 36 Diamonds
SolariumSolarium
EtheriumEtherium
AstraliteAstralite
RiftstoneRiftstone
EterniumEternium

The characters

The 51 suits are the characters: whole playable bodies earned from shards in the open worlds, from street clothes to golden knights and one legendary cow. There is no separate legacy Mage character class.

Characters & equipment

Your chosen suit carries one shared seven-slot equipment build: hat, outfit, cape, boots, companion, weapon and offhand. Armor contributes stats without replacing the suit model; weapons, shields and spellbooks remain visible in the character's hands.

All 51 characters

Monsters drop suit-specific fragments, and 12 fragments craft the character. Rarity is power: higher-rarity characters hit harder, with tank, striker, caster and balanced archetypes.

Characters and their fragments trade on the marketplace: craft them, sell spares, buy the ones you are missing.

Common · 9
Casual Drifter
Casual Scout
Bald Brawler
Street Regular
Street Runner
Slim Wanderer
Slim Rover
Site Worker
Site Forewoman
Uncommon · 13
Line Cook
Sous Chef
Head Chef
Field Medic
Field Surgeon
Old Doctor
Old Professor
Goblin Scrapper
Goblin Trickster
Risen Farmhand
Risen Wanderer
Classy Gent
Classy Dame
Rare · 15
Field Soldier
Field Sergeant
Blue Guard
Blue Captain
Viking Raider
Shieldmaiden
Horned Chieftain
Drifter Gunhand
Frontier Ranger
Bareback Drifter
Night Blade
Night Whisper
Rogue Blade
Sand Stalker
Dune Whisper
Epic · 8
Wizard
Witch
Elven Emissary
Knight
The Operative
The Handler
Corsair Captain
Corsair Queen
Legendary · 6
Golden Knight
Golden Valkyrie
Kimono Master
Kimono Empress
THE COW
THE PUG

Loot & collectibles

Garden Siege can award finishes, gear and materials across a deep rarity ladder. Tradeable rewards enter your inventory under the same exact supply rules as the rest of the game.

Wearable gear

The Forge offers gear for seven equipment slots: hats, outfits, capes, boots, companions, weapons and offhands. Each craftable gear type has 11 finishes made with ore + Coins, and every piece gives stats. Swords, shields, spellbooks and craftable companions can also drop from Garden Siege. Special companions, including Lil' Star, appear in their matching slot.

Knight Helm
Sword
Spellbook

Tower finishes

Equip one owned drop finish in Character to restyle your Garden Siege towers. Every rank above Crystal also adds 2% to offensive tower stats:

Coin-buyable Terracotta → Wood → Stone → Crystal|Siege drops Obsidian → Golden → Diamond → Metal → Rainbow → Galaxy

Buyable up to Crystal. Obsidian and above only drop in Garden Siege, and each step up the ladder is rarer than the last - Galaxy is the crown jewel.

Equipment by slot

Browse the craftable gear models and special companions that fit each slot. The Forge badge marks craftable gear; the Siege drop badge marks families that can also appear in Garden Siege rewards. Rarity badges identify special equipment.

Hats

Knight Helm
Forge
Mage Hat
Forge
Rogue Hood
Forge
Skeleton Hat
Forge

Outfits

Knight Plate
Forge
Mage Robe
Forge
Rogue Leathers
Forge
Bone Robe
Forge

Capes

Knight Cape
Forge
Mage Cape
Forge
Rogue Cape
Forge
Bone Cape
Forge

Boots

Knight Greaves
Forge
Mage Boots
Forge
Rogue Boots
Forge
Bone Boots
Forge

Companions

Companion
ForgeSiege drop
Lil' StarGalaxy

Weapons

Sword
ForgeSiege drop
Greatsword
ForgeSiege drop
Wand
Forge
Staff
Forge
Knife
Forge

Offhands

Round Shield
ForgeSiege drop
Kite Shield
ForgeSiege drop
Crest Shield
ForgeSiege drop
Spike Shield
ForgeSiege drop
Spellbook
ForgeSiege drop

Guard dogs

Post a dog to defend your garden from raiders. The Garden Pup and Thornmastiff are bought with Coins; Cerberus, the three-headed mythic, is $SOLG-only. Fancier dogs catch more raiders.

Garden Pup
Thornmastiff
Cerberus

Unique towers & high-rarity gear

Four unique towers - Flame Brazier, Rune Obelisk, Iron Cannon and Star Forge - can be released through finite Shop stock and the reward wheel. Exact live availability is shown in the Shop. Rainbow and Galaxy are separate equipment rarities above Mythical, followed by the final Named rarity.

Flame Brazier
Star Forge

Earning loot

Garden Siege rewards are randomized from the deepest level you actually finish. Completed depth decides the eligible rarity, then the game chooses a random available reward.

  • Wave 10 - your first run reward is guaranteed. Nobody walks away empty-handed.
  • Wave 50 - wearable gear starts dropping, and you can win a Silver ticket.
  • Deeper still - rarer finishes and the chance at a Gold ticket unlock the further you go.
  • There is a friendly daily cap on tradeable items so the economy stays healthy.

A higher completed depth unlocks rarer possibilities; it never guarantees a specific item. When a finite reward is sold out, it cannot drop until stock returns.

Finite supply & the player market

Web and Seeker share one global count for every finite item or material. Farming, crafting, listing and trading all use that same count, so no action can create an extra copy.

Renewable source reservoir

Farmable sources show how much stock remains. If one reaches zero, that source pauses and the item becomes marketplace-only until its displayed refill time.

Lifetime supply

Refills never push an item beyond its lifetime cap. Once that cap is exhausted, no new copies appear; existing copies can still be traded or used.

What stays renewable

Coins and Diamonds are uncapped game currencies. Silver and Gold Siege tickets are renewable and non-finite, but soulbound. Golden Seeds have no separate cap because every Seed consumes finite inputs. $SOLG follows its token contract.

The game shows live availability and the next refill wherever a limited source is active. If no schedule is shown, no unconfirmed amount is presented as available stock.

Golden Seeds & Mastery

One random recipe, one derived Seed

Your current recipe contains exactly three ores, three renewable hunt trophies and three ingredients. A successful craft consumes every required input, adds one Golden Seed, and assigns a new random recipe. The Seed can be traded before it is spent.

Six connected disciplines

Each branch has prerequisite paths and rank thresholds. Choose the parts of Sol Garden you want to specialize in; learned ranks persist across sessions.

Garden
Mine & Forge
Open World
Garden Siege
Kitchen & Foraging
Defense & Arena

Rank costs

Talent tierGolden Seed costMaximum ranks
Normal1 per rank20
Legendary51
Ultimate101

Learning a rank permanently spends exactly the displayed number of Golden Seeds. The same Seed can never be spent twice.

Rarities & what is tradeable

Every item tells you whether it is tradeable for $SOLG or soulbound to your account. Finite rewards also follow their displayed stock and per-account limits.

The rarity ladder

CommonUncommonRareEpicLegendaryMythicalRainbowGalaxyNamed

Rainbow, Galaxy and Named are three separate rarities above Mythical. Named is the final rarity.

ItemHow you get itTrading
Tower finishes (Obsidian to Galaxy)Garden Siege drops: guaranteed first drop past wave 10, deeper realms roll rarerTradeable
Wearable gearEvery type is craftable; swords, shields, spellbooks and companions can also drop from Garden SiegeTradeable
Unique towers (supply-capped)Finite $SOLG Shop releases or a reward-wheel prize while exact stock remainsTradeable
Named-rarity itemsCrafted only by the Game Master for special eventsTradeable
Guard dogsShop: Pup + Thornmastiff for Coins, Cerberus for $SOLG, or wheel prizesSoulbound
Suits (51 characters)Craft 12 monster-dropped fragments in the open worlds; every craft mints a tradeable characterTradeable
Plants (41 species)Bought with Coins; rare species gated by tier, Mythicals by referralsSoulbound
Siege run ticketsSilver for Coins, Gold for $SOLG (escalating daily), or rare in-run dropsSoulbound
Ores, ingredients & suit fragmentsMined, foraged and hunted in the open worlds, daily-capped; consumed by crafting and cookingTradeable
Golden SeedCrafted from a random nine-input finite-material recipe, or bought from another playerTradeable
Garden Keeper the farmhandFirst 200 accounts free, then 0.5 SOL, one per walletSoulbound

Selling requires the displayed real $SOLG holding threshold. A listing reserves the exact item or quantity until a verified wallet payment sends it to the buyer. Cancelling returns the same item or quantity to the seller.

Raid & visit

Sol Garden is social. Visit other players' gardens, climb the tier leaderboards, and tangle with your neighbours - all without anyone losing their plants.

Raiding

Sneak into a ripe garden and skim up to 40% of a plant's pending Coins - the owner always keeps the majority, and nothing is destroyed. Raids are matched within a tier or two and capped per day, so it stays cheeky, not punishing.

Guards & gifts

A fed guard dog can catch raiders, block the steal and fine them. Feeling generous? Mark a ripe plant as a gift - it becomes un-raidable, and a friend can harvest the full reward while you earn applause.

Staking

Stake $SOLG to earn $SOLG from a pre-funded 25,000,000 $SOLG reward pool paid out over 90 days, shared across all stakers (the rate is variable). Staked tokens keep working in the game too: they count toward your tier and Diamonds at a boosted multiplier, so locking never costs you game features. Claim or compound anytime.

TierLockRewardsDiamonds
FlexibleNone - unstake anytime1x1.2x
1 Month30 days2x2x
3 Months90 days4x3x

Your principal sits in program custody the team cannot touch: the staking program's on-chain bytecode is verified against its public source, and its upgrade authority is held by a multisig. Leaving a lock early costs a 10% penalty that flows back into the reward pool for everyone else.

Trade & rewards

Marketplace

Trade suits, fragments, ores, ingredients, hunt trophies, finishes, gear, unique towers and Golden Seeds for $SOLG. Siege tickets are soulbound and never enter the market. A listing locks the exact item or quantity in marketplace escrow; verified wallet-to-wallet settlement moves it to the buyer. A 10% fee goes to the treasury.

Reward wheel

Spin the wheel with $SOLG for a shot at tickets, guard dogs, unique towers - or the Jackpot, which pays out the entire prize pool. Spins fund the pool, a weekly leaderboard reward, and the protocol.

Weekly leaderboard rewards

40% of every wheel spin funds a weekly prize pool paid to the top 100 gardens by value, weighted by holding tier. Rankings are public for everyone, and payouts verify real wallet holdings so the pool reaches qualifying players.

All in-game items are granted directly to your game inventory. $SOLG purchases are wallet-to-wallet and verified on-chain.

Referrals & account control

Qualified referrals

Share the Invite link from the HUD. The first referrer is recorded once; a friend qualifies after a sustained, real Sprout-tier $SOLG hold. Milestones unlock five exclusive Mythical plants with unique Arena abilities.

Guest gardens stay under your control

You can play locally before connecting a wallet. When you do connect, the import choice is shown once and remembered on that device. Refusing never overwrites either garden; approving performs the guarded transfer.

30-day account deletion grace

A signed deletion request waits 30 full days. Nothing is removed during that period and you can cancel. Final deletion waits until any open sale, payment or reward is resolved, preventing partial data loss; it never moves your wallet, keys, on-chain assets or staking positions.

Read or manage account deletion

Roadmap

See what you can play today and what lies farther ahead.

Available now

  • Free to play: no wallet needed, full Sprout plot for everyone, guest gardens move into your wallet
  • $SOLG staking with three lock tiers, up to 4x rewards and 3x Diamond boost
  • Four open worlds with real-time combat, 51 craftable suits, mining, foraging, crafting and cooking
  • Full art overhaul: hand-toon shading, ink outlines, 26 new monsters, character leveling to 200
  • Live on the Solana dApp Store for Seeker
  • Trading expansion: characters, suit fragments, ores and ingredients on the marketplace, with Rainbow and Galaxy as separate high-rarity gear drops

On the horizon

  • Animals & ranch: raise livestock alongside your crops
  • Soil upgrades, more realms, seasonal events and new cosmetics
  • Steam, Epic, App Store, Play Store and Roblox editions
  • Deeper $SOLG utility and token sinks

The roadmap is directional, not a promise of dates. $SOLG is a hold-to-play utility token, not an investment; nothing here is financial advice.

Ready to plant?