Player guide
How Sol Garden works
Sol Garden is a living low-poly garden on Solana. Hold $SOLG to claim a plot, grow plants that earn while you play, defend them in Garden Siege, raid your friends, and collect and trade scarce items. Here is everything that makes the world tick.
The $SOLG token & tiers
$SOLG is the token the whole economy is tied to. You never spend it just to play - holding it is what unlocks the game. The more you hold, the higher your tier, and the bigger and cheaper your garden gets. $SOLG is also how you buy premium items (mythic guard dog, unique towers, gold run tickets) and trade on the marketplace.
| Tier | Hold | Unlocks |
|---|---|---|
| Visitor | - | Look around, visit gardens |
| Sprout | 100,000 | Claim your Home plot + start planting |
| Gardener | 500,000 | 10% off planting, the Fae Glade, bigger Home grid |
| Botanist | 2,000,000 | 25% off, rare species, the Crystal Grove |
| Sol Master | 10,000,000 | 40% off, the Astral Sanctum, full grid |
Holdings are read live from your wallet - no deposit, no lockup. Drop below a tier and your extra plots simply freeze until you top back up. Nothing is lost.
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Grow your garden
Plant flowers, shrubs, trees and rare species across your plot. Every plant grows in real time and pays out Coins (the soft, in-game currency) on a timer while you are away - up to 8 hours of banked yield. Weather shifts daily and changes growth speed and payouts; plants have a climate they love (sun, spring, winter or night) for a bonus.
Four realms to unlock
Your garden grows with your tier - bigger, prettier realms unlock as you hold more $SOLG. Spin each one around:
Level up your plants
Spend Coins to level a plant up to 100. Higher levels pay more, and every 25 levels the plant evolves for a bigger boost. Watering and instant-grow keep things moving. It is the main Coin sink - your garden funds itself.
There are 30+ species across flowers, shrubs, trees and a glowing "rare" tier (unlocked by tier). A handful of Mythical plants are earned only through referrals.
Garden Siege
Garden Siege is an endless tower-defense mode. Invaders march in waves toward your Heart; you draft your own plants as towers and place them to hold the line. Survive, upgrade, and go as deep as you can - it is where the rarest loot comes from.
How a run works
- • You get one free run per day, then play more with tickets.
- • Earn Sap in-run from kills and cleared waves to build and upgrade towers.
- • Between waves, draft a roguelite boon (more damage, range, fire rate, crit, splash, Sap or lives).
- • Every 10th wave is a boss; every 100th is a Phoenix that rises from the ashes.
- • Clear wave 100 on a realm to unlock the next, harder realm.
Towers
Your roster is drafted from the plants you own, plus any unique towers you have collected. Each tower has a role - striker, guardian, sprinter or mystic - and an element, so matchups matter.
Run tickets
After your free daily run, keep playing with tickets. Silver tickets are bought with Coins; Gold tickets with $SOLG. Gold ticket prices climb with each one you buy in a day, so they stay a considered choice. Tickets can also drop as rewards mid-run.
The realms
Twelve hand-built realms, each its own biome, board and lane count. You start on Meadow Maze; clear wave 100 on a realm to unlock the next, deeper one - and the deeper the realm, the better the loot.
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12Loot & collectibles
Everything you earn in Siege is a real, tradeable item minted to your inventory. The rarer it is, the deeper you have to go.
Tower finishes
Finishes are the material your towers are clad in - a pure cosmetic flex with a clear rarity ladder:
Coin-buyable Terracotta → Wood → Stone → Crystal|Siege drops Obsidian → Golden → Diamond → Metal → Rainbow → Galaxy
Buyable up to Crystal. Obsidian and above only drop in Garden Siege, and each step up the ladder is rarer than the last - Galaxy is the crown jewel.
Wearable gear
A pool of 50 gear pieces - 10 themes across 5 slots (hat, outfit, cape, boots, companion) - drops from deep runs. Themes run Common (Leaf, Clay, Straw) through Legendary (Prism), with the rarer themes reserved for the deepest clears.
Guard dogs
Post a dog to defend your garden from raiders. The Garden Pup and Thornmastiff are bought with Coins; Cerberus, the three-headed mythic, is $SOLG-only. Fancier dogs catch more raiders.
Unique towers & farmer sets
Four unique towers - Flame Brazier, Rune Obelisk, Iron Cannon and Star Forge - are sold for $SOLG in limited supply (only 100 Star Forges will ever exist). And the Galaxy (combat-themed) and Rainbow (garden-themed) farmer sets dress your character across five slots each.
Earning loot
Loot comes from playing Garden Siege - the further you push, the better it gets. Rewards are rolled on the server from your run, so they are fair and tamper-proof.
- 🎁 Wave 10 - your first run reward is guaranteed. Nobody walks away empty-handed.
- 🪖 Wave 50 - wearable gear starts dropping, and you can win a Silver ticket.
- 🏅 Deeper still - rarer finishes and the chance at a Gold ticket unlock the further you go.
- 📅 There is a friendly daily cap on tradeable items so the economy stays healthy.
Higher realms have better odds and unlock the rarest finishes - but you have to earn your way into them first by clearing wave 100 on the realm below.
Trade & rewards
Marketplace
Trade your finishes, gear and unique towers player-to-player for $SOLG. Trades are no-custody - you pay wallet-to-wallet and the game just verifies the transfer. A 10% fee goes to the treasury.
Reward wheel
Spin the wheel with $SOLG for a shot at tickets, guard dogs, unique towers - or the Jackpot, which pays out the entire prize pool. Spins fund the pool, a weekly leaderboard reward, and the protocol.
All in-game items are granted directly to your wallet inventory. $SOLG purchases are wallet-to-wallet and verified on-chain.
Raid & visit
Sol Garden is social. Visit other players' gardens, climb the tier leaderboards, and tangle with your neighbours - all without anyone losing their plants.
Raiding
Sneak into a ripe garden and skim up to 40% of a plant's pending Coins - the owner always keeps the majority, and nothing is destroyed. Raids are matched within a tier or two and capped per day, so it stays cheeky, not punishing.
Guards & gifts
A fed guard dog can catch raiders, block the steal and fine them. Feeling generous? Mark a ripe plant as a gift - it becomes un-raidable, and a friend can harvest the full reward while you earn applause.