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Tower defense

Garden Siege: build your defense

Learn how Garden Siege works in Sol Garden: draft plant towers, manage Sap, choose boons, survive boss waves and unlock harder realms.

By Sol Garden · Updated

Meadow Maze, a Garden Siege realm with paths leading toward the Heart
Meadow Maze, a Garden Siege realm with paths leading toward the Heart.
Daily entry
1 free run
Run resource
Sap
Next realm
Clear wave 100

01

Protect the Heart

Garden Siege is endless tower defense. Enemies follow the lanes toward your Heart, and your job is to stop them. Place towers, improve your coverage and keep going through the waves. Your roster comes from plants you own and unique towers you've collected.

You earn Sap from kills and cleared waves. Spend it on towers and upgrades during the run. Keep an eye on that balance when planning your next build; it's separate from your account's Coins.

See the Siege rules and tower roster →

02

Know the towers you are bringing

Check the towers available in your run before building. Look at their cost, range and attack behavior. Start with what you can afford, then improve the positions that are doing the most useful work.

Here are three plant towers and three unique towers from the roster. What you can use depends on what you own. Tower finishes change their appearance; owning a finish doesn't unlock a unique tower.

Sunflower tower with a terracotta base
SunflowerPlant tower · Terracotta finish
Rose tower with a wood base
RosePlant tower · Wood finish
Crystal Tree tower
Crystal TreePlant tower · Crystal finish
Flame Brazier unique tower
Flame BrazierUnique tower · Obsidian finish
Iron Cannon unique tower
Iron CannonUnique tower · Metal finish
Star Forge unique tower
Star ForgeUnique tower · Galaxy finish
See equipment and tower finishes →

03

Plan for the first waves

Take a look at the route before placing anything. A bend can give your tower more time to attack. A junction might let it cover more than one approach. Check every entrance so you don't leave a lane open.

Spread your defense where it's needed, then upgrade the towers doing the work. A strong tower still needs enemies within reach. Check each tower's role and element before spending the rest of your Sap.

  1. Look at the entrances, lanes and Heart before starting the wave.
  2. Place an affordable opening defense along the active route.
  3. Use Sap from cleared waves to strengthen weak areas.
  4. Between waves, choose a boon that complements your towers and the run's immediate needs.

04

Choose boons for the run you have

Between waves, pick a boon to help your current setup. The choices can improve damage, range, fire rate, crit, splash, Sap or lives. Need to reach another stretch of path? Range may help. Enemies surviving your attacks? Look at damage. Read the exact effect before choosing.

A boss arrives every tenth wave. Every hundredth brings a Phoenix that rises again from the ashes. Get ready before they arrive: check your coverage and upgrade the towers that can reach the boss route.

05

Read the wave before spending more Sap

Watch the early waves. Which towers keep attacking? Where do enemies slip through? Does the path bring them back into range? Use that to decide where your next upgrade will help.

Choose boons that work with your towers. Splash can help against groups, while extra range can reach another part of the path. Check what's offered in your run and pick what helps with the problem you're having.

Problems to look for during a run
What you seeWhat to inspect next
Enemies arrive from an uncovered entranceTrace that lane and add a tower that can reach it.
A tower rarely attacksCheck its range against the path before buying its next upgrade.
Large groups reach the HeartLook for splash or additional coverage along the busiest stretch.
A boss survives your usual defensePrepare more sustained damage on its route before the next boss wave.
You cannot afford a planned upgradeCheck current Sap and prioritize the weakest part of your defense.

06

Realms, tickets and rewards

Clear wave 100 to unlock the next realm. When you move on, take a moment to learn the new route. Your last layout may leave one of its entrances uncovered.

Your first run each day is free. For more runs, use Silver tickets bought with Coins or Gold tickets bought with $SOLG in the web game. Tickets can also drop during a run. They're soulbound, so they can't be sold in Marketplace.

Siege can reward tower finishes, equipment and materials. The rarity and available supply decide what can drop. After your run, check your inventory for gear to equip, materials to keep and items you might want to trade.

Bloomspire Garden Siege realm
BloomspireA new realm means a new route to learn. Inspect the entrances and the Heart before placing towers.
Frostwarren Garden Siege realm
FrostwarrenKeep adapting your layout as you unlock later realms; do not assume the same placements work everywhere.
Browse equipment and tower finishes →